3e SRD:Pseudodragon
| This material is published under the OGL 1.0a. |
Pseudodragon
| Size/Type: | Tiny Dragon |
|---|---|
| Hit Dice: | 2d12+2 (15 hp) |
| Initiative: | +0 |
| Speed: | 15 ft., fly 60 ft. (good) |
| AC: | 18 (+2 size, +6 natural) |
| Attacks: | Sting +4 melee, bite -1 melee |
| Damage: | Sting 1d3 and poison, bite 1 |
| Face/Reach: | 2.5 ft. by 2.5 ft./0 ft. |
| Special Attacks: | Poison |
| Special Qualities: | See invisibility, telepathy, immunities, SR 19 |
| Saves: | Fort +4, Ref +3, Will +4 |
| Abilities: | Str 11, Dex 11, Con 13, Int 10, Wis 12, Cha 10 |
| Skills: | Hide +16*, Intuit Direction +3, Listen +5, Search +2, Spot +5 |
| Feats: | Alertness |
| Climate/Terrain: | Temperate and warm forest |
| Organization: | Solitary, pair, or clutch (3-5) |
| Challenge Rating: | 1 |
| Treasure: | None |
| Alignment: | Always neutral good |
| Advancement: | 3-4 HD (Tiny) |
A pseudodragon egg can fetch a price of up to 10, 000 gp, and a hatchling as much as 20, 000 gp.
Combat
Poison (Ex): Sting, Fortitude save (DC 12); initial damage sleep for 1 minute, secondary damage sleep for 1d3 days.
See Invisibility (Ex): Pseudodragons continuously see invisibility as the spell, with a range of 60 feet.
Telepathy (Su): Pseudodragons can communicate telepathically with creatures that speak Common or Sylvan, provided they are within 60 feet.
Immunities (Ex): Pseudodragons are immune to sleep and paralysis effects.
Skills: Pseudodragons have a chameleonlike ability that grants them a +4 racial bonus to Hide checks. In forests or overgrown areas, this bonus improves to +8.
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