3e SRD:Porpoise
| This material is published under the OGL 1.0a. |
Porpoise
| Size/Type: | Medium Animal (Aquatic) |
|---|---|
| Hit Dice: | 2d8+2 (11 hp) |
| Initiative: | +3 (Dex) |
| Speed: | Swim 80 ft. |
| AC: | 15 (+3 Dex, +2 natural) |
| Attacks: | Butt +4 melee |
| Damage: | Butt 2d4 |
| Face/Reach: | 5 ft. by 5 ft./5 ft. |
| Special Attacks: | |
| Special Qualities: | Blindsight |
| Saves: | Fort +4, Ref +6, Will +1 |
| Abilities: | Str 11, Dex 17, Con 13, Int 2, Wis 12, Cha 6 |
| Skills: | Listen +10*, Spot +10* |
| Feats: | Weapon Finesse (butt) |
| Climate/Terrain: | Any aquatic |
| Organization: | Solitary or school (2-20) |
| Challenge Rating: | 1/2 |
| Treasure: | None |
| Alignment: | Always neutral |
| Advancement: | 3-4 HD (Medium-size); 5-6 HD (Large) |
Combat
Blindsight (Ex): Porpoises can "see" by emitting high-frequency sounds, inaudible to most other creatures, that allow them to locate objects and creatures within 120 feet. A silence spell negates this and forces the porpoise to rely on its vision, which is approximately as good as a human’s.
Skills: Porpoises gain a +4 racial bonus to Spot and Listen checks. *These bonuses are lost if blindsight is negated.
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