3e SRD:Owlbear
| This material is published under the OGL 1.0a. |
Owlbear
| Size/Type: | Large Beast |
|---|---|
| Hit Dice: | 5d10+20 (47 hp) |
| Initiative: | +1 (Dex) |
| Speed: | 30 ft. |
| AC: | 15 (-1 size, +1 Dex, +5 natural) |
| Attacks: | 2 claws +7 melee, bite +2 melee |
| Damage: | Claw 1d6+5, bite 1d8+2 |
| Face/Reach: | 5 ft. by 10 ft./5 ft. |
| Special Attacks: | Improved grab |
| Special Qualities: | Scent |
| Saves: | Fort +8, Ref +5, Will +2 |
| Abilities: | Str 21, Dex 12, Con 19, Int 2, Wis 12, Cha 10 |
| Skills: | Listen +8, Spot +7 |
| Feats: | |
| Climate/Terrain: | Temperate forest |
| Organization: | Solitary, pair, or pack (5-8) |
| Challenge Rating: | 4 |
| Treasure: | None |
| Alignment: | Always neutral |
| Advancement: | 6-8 HD (Large); 9-15 HD (Huge) |
A lair usually has 1d6 young, fetching a price of 3, 000 gp each in many civilized areas. While owlbears cannot be domesticated, they can still be placed in strategically important areas as free-roaming guardians. A professional trainer charges 2, 000 gp to rear or train an owlbear (DC 23 for a young creature, DC 30 for an adult).
Combat
Improved Grab (Ex): To use this ability, the owlbear must hit with a claw attack.
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