3e SRD:Naga, Water
| This material is published under the OGL 1.0a. |
Water Naga
| Size/Type: | Large Aberration (Aquatic) |
|---|---|
| Hit Dice: | 7d8+28 (59 hp) |
| Initiative: | +1 (Dex) |
| Speed: | 30 ft., swim 50 ft. |
| AC: | 15 (-1 size, +1 Dex, +5 natural) |
| Attacks: | Bite +7 melee |
| Damage: | Bite 2d6+4 and poison |
| Face/Reach: | 5 ft. by 5 ft. (coiled)/10 ft. |
| Special Attacks: | Poison, spells |
| Special Qualities: | |
| Saves: | Fort +6, Ref +5, Will +8 |
| Abilities: | Str 16, Dex 13, Con 18, Int 10, Wis 17, Cha 15 |
| Skills: | Concentration +12, Listen +10, Spellcraft +8, Spot +10 |
| Feats: | Lightning Reflexes |
| Climate/Terrain: | Temperate and warm aquatic and underground |
| Organization: | Solitary or nest (2-4) |
| Challenge Rating: | 7 |
| Treasure: | Standard |
| Alignment: | Usually neutral |
| Advancement: | 8-10 HD (Large); 11-21 HD (Huge) |
Combat
Poison (Ex): Bite, Fortitude save (DC 17); initial and secondary damage 1d8 temporary Constitution.
Spells: Water nagas cast spells as 7th-level sorcerers but never use fire spells.
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