3e SRD:Mule
| This material is published under the OGL 1.0a. |
Mule
| Size/Type: | Large Animal |
|---|---|
| Hit Dice: | 3d8+9 (22 hp) |
| Initiative: | +1 (Dex) |
| Speed: | 30 ft. |
| AC: | 13 (-1 size, +1 Dex, +3 natural) |
| Attacks: | 2 hooves +4 melee |
| Damage: | Hoof 1d4+3 |
| Face/Reach: | 5 ft. by 10 ft./5 ft. |
| Special Attacks: | |
| Special Qualities: | |
| Saves: | Fort +6, Ref +4, Will +1 |
| Abilities: | Str 16, Dex 13, Con 17, Int 2, Wis 11, Cha 6 |
| Skills: | Listen +6, Spot +6 |
| Feats: | |
| Climate/Terrain: | Warm plains |
| Organization: | Solitary |
| Challenge Rating: | 1 |
| Treasure: | None |
| Alignment: | Always neutral |
| Advancement: |
The best pack animal around, a donkey or mule is stolid in the face of danger, hardy, sure-footed, and capable of carrying heavy loads over vast distances. Unlike horses, they're willing (though not eager) to enter dungeons and other strange or threatening places.
Combat
Carrying Capacity: A light load for a mule is up to 230 pounds; a medium load, 231-460 pounds; a heavy load, 461-690 pounds. A mule can drag 3,450 pounds.
Skills: Mules receive a +2 racial bonus to Dexterity checks to avoid slipping or falling.
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