3e SRD:Monstrous Scorpion, Large
| This material is published under the OGL 1.0a. |
Large Monstrous Scorpion
| Size/Type: | Large Vermin |
|---|---|
| Hit Dice: | 4d8+8 (26 hp) |
| Initiative: | +0 |
| Speed: | 50 ft. |
| AC: | 14 (-1 size, +5 natural) |
| Attacks: | Claw 1d6+3, sting 1d6+1 and poison |
| Damage: | 2 claws +5 melee, sting +0 melee |
| Face/Reach: | 5 ft. by 10 ft./5 ft. |
| Special Attacks: | Improved grab, squeeze, poison |
| Special Qualities: | Vermin |
| Saves: | Fort +6, Ref +1, Will +1 |
| Abilities: | Str 17, Dex 10, Con 14, Int —, Wis 10, Cha 2 |
| Skills: | Climb +11, Hide +3, Spot +7 |
| Feats: | |
| Climate/Terrain: | Temperate and warm land and underground |
| Organization: | Solitary or colony (2-5) |
| Challenge Rating: | 2 |
| Treasure: | 1/10 coins; 50% goods; 50% items |
| Alignment: | Always neutral |
| Advancement: | 5-15 HD (Large) |
Poison (Ex): Injury type poison; DC 18; Initial and Secondary damage: 1d6 Str.
Large: 10 feet long, 5 feet wide*, 1 1/2 feet high.
*The number includes the scorpion’s body and its legs; the actual body width is about a third of the total.
**The number indicates the height of the creature’s body; the creature’s stinger usually is held about as high off the ground as the creature is wide.
Improved Grab (Ex): To use this ability, the monstrous scorpion must hit with its claw attack. If it gets a hold, it hangs on and stings.
Squeeze (Ex): A monstrous scorpion that gets a hold on an opponent of its size or smaller automatically deals damage with both claws, biting and stinging at its full attack value.
Skills: A monstrous scorpion receives a +4 racial bonus to Climb, Hide, and Spot checks.
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