3e SRD:Gorgon
| This material is published under the OGL 1.0a. |
Gorgon
| Size/Type: | Large Magical Beast |
|---|---|
| Hit Dice: | 8d10+24 (68 hp) |
| Initiative: | +4 (Improved Initiative) |
| Speed: | 30 ft. |
| AC: | 18 (-1 size, +9 natural) |
| Attacks: | Gore +12 melee |
| Damage: | Gore 1d8+7 |
| Face/Reach: | 5 ft. by 10 ft./5 ft. |
| Special Attacks: | Breath weapon, trample 1d8+7 |
| Special Qualities: | Scent |
| Saves: | Fort +9, Ref +6, Will +3 |
| Abilities: | Str 21, Dex 10, Con 17, Int 2, Wis 12, Cha 9 |
| Skills: | Listen +8, Spot +8 |
| Feats: | Alertness, Improved Initiative |
| Climate/Terrain: | Temperate and warm land and underground |
| Organization: | Solitary, pair, pack (2-4), or herd (5-13) |
| Challenge Rating: | 8 |
| Treasure: | None |
| Alignment: | Always neutral |
| Advancement: | 9-15 HD (Large); 16-24 HD (Huge) |
Combat
Breath Weapon (Su): Turn to stone permanently, cone, 60 feet, every 1d4 rounds (but no more than five times per day); Fortitude save (DC 17).
Trample (Ex): A gorgon can trample Small or smaller creatures for 1d8+7 points of damage. Opponents who do not make attacks of opportunity against the gorgon can attempt a Reflex save (DC 23) to halve the damage.
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