3e SRD:Gnoll
| This material is published under the OGL 1.0a. |
Gnoll
| Size/Type: | Medium Humanoid (Gnoll) |
|---|---|
| Hit Dice: | 2d8+2 (11 hp) |
| Initiative: | +0 |
| Speed: | 20 ft. (scale mail), base 30 ft. |
| AC: | 17 (+1 natural, +4 scale, +2 large shield) |
| Attacks: | Battleaxe +3 melee; or shortbow +1 ranged |
| Damage: | Battleaxe 1d8+2; or shortbow 1d6 |
| Face/Reach: | 5 ft. by 5 ft./5 ft. |
| Special Attacks: | |
| Special Qualities: | Darkvision 60 ft. |
| Saves: | Fort +4, Ref +0, Will +0 |
| Abilities: | Str 15, Dex 10, Con 13, Int 8, Wis 11, Cha 8 |
| Skills: | Listen +3, Spot +3 |
| Feats: | Power Attack |
| Climate/Terrain: | Temperate or warm land and underground |
| Organization: | Solitary, pair, gang (2-5), band (10-100 plus 50% noncombatants plus 1 3rd-level sergeant per 20 adults and 1 leader of 4th-6th level), or tribe (20-200 plus 1 3rd-level sergeant per 20 adults, 1 or 2 lieutenants of 4th or 5th level, 1 leader of 6th-8th level, and 6-10 dire lions; underground lairs also have 1-3 trolls) |
| Challenge Rating: | 1 |
| Treasure: | Standard |
| Alignment: | Usually chaotic evil |
| Advancement: | By character class |
Gnolls speak Gnoll and sometimes Goblin or Orc.
Combat
Because of its armor and shield, a gnoll's Hide score is -6, which means gnolls always take special care to seek favorable conditions when laying ambushes (such as darkness, heavy cover, or some other form of concealment).
Gnoll Characters
A gnoll's favored class is ranger.
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