3e SRD:Giant Beetle, Fire
| This material is published under the OGL 1.0a. |
Fire Giant Beetle
| Size/Type: | Small Vermin |
|---|---|
| Hit Dice: | 1d8 (4 hp) |
| Initiative: | +0 |
| Speed: | 30 ft. |
| AC: | 16 (+1 size, +5 natural) |
| Attacks: | Bite 2d4 |
| Damage: | Bite +1 melee |
| Face/Reach: | 5 ft. by 5 ft./5 ft. |
| Special Attacks: | |
| Special Qualities: | Vermin |
| Saves: | Fort +2, Ref +0, Will +0 |
| Abilities: | Str 10, Dex 11, Con 11, Int —, Wis 10, Cha 7 |
| Skills: | Climb +4, Listen +3, Spot +3 |
| Feats: | |
| Climate/Terrain: | Temperate and warm land and underground |
| Organization: | Cluster (2-5) or swarm (6-11) |
| Challenge Rating: | 1/3 |
| Treasure: | None |
| Alignment: | Always neutral |
| Advancement: | 2-3 HD (Small) |
They have two glands, one above each eye, that produce a red glow. The glands’ luminosity persists for 1d6 days after removal from the beetle, illuminating a roughly circular area with a 10-foot radius
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