3e SRD:Fungus, Phantom
| This material is published under the OGL 1.0a. |
Phantom Fungus
| Size/Type: | Medium Plant |
|---|---|
| Hit Dice: | 2d8+6 (15 hp) |
| Initiative: | +0 |
| Speed: | 20 ft. |
| AC: | 14 (+4 natural) |
| Attacks: | Bite +3 melee |
| Damage: | Bite 1d6+3 |
| Face/Reach: | / |
| Special Attacks: | |
| Special Qualities: | Plant, Improved invisibility |
| Saves: | Fort +6, Ref +0, Will +0 |
| Abilities: | Str 14, Dex 10, Con 16, Int 2, Wis 11, Cha 9 |
| Skills: | Move Silently +5 |
| Feats: | |
| Climate/Terrain: | Any underground |
| Organization: | Solitary |
| Challenge Rating: | 3 |
| Treasure: | None |
| Alignment: | Always neutral |
| Advancement: | 3-4 HD (Medium-size); 5-6 HD (Large) |
Combat
Plant: Immune to mind-influencing effects, poison, sleep, paralysis, stunning, and polymorphing. Not subject to critical hits.
Improved Invisibility (Su): This ability is constant, allowing the phantom fungus to remain invisible even when attacking. This works just like improved invisibility cast by a 12th-level sorcerer, and lasts as long as the phantom fungus is alive. This ability is not subject to the invisibility purge spell. Once killed, a phantom fungus becomes visible after 1 minute.
Skills: Phantom fungus has a +5 racial bonus to Move Silently checks.
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