3e SRD:Fire Elemental, Small
| This material is published under the OGL 1.0a. |
Small Fire Elemental
| Size/Type: | Small Elemental (Fire) |
|---|---|
| Hit Dice: | 2d8 (9 hp) |
| Initiative: | +5 (+1 Dex, +4 Improved Initiative) |
| Speed: | 50 ft. |
| AC: | 15 (+1 size, +1 Dex, +3 natural) |
| Attacks: | Slam +3 melee |
| Damage: | Slam 1d4 and 1d4 fire |
| Face/Reach: | 5 ft. by 5 ft./5 ft. |
| Special Attacks: | Burn |
| Special Qualities: | Elemental, fire subtype |
| Saves: | Fort +0, Ref +4, Will +0 |
| Abilities: | Str 10, Dex 13, Con 10, Int 4, Wis 11, Cha 11 |
| Skills: | Listen +5, Spot +5 |
| Feats: | Improved Initiative, Weapon Finesse (slam) |
| Climate/Terrain: | Any land and underground |
| Organization: | Solitary |
| Challenge Rating: | 1 |
| Treasure: | None |
| Alignment: | Usually neutral |
| Advancement: | 3 HD (Small) |
Fire elementals speak Ignan, though they rarely choose to do so. When one does, its voice sounds like the crackle and hiss of a great fire.
Combat
Elemental: Immune to poison, sleep, paralysis, and stunning. Not subject to critical hits.
| —––—— Fire Elemental Elemental Size ——––— | |||
|---|---|---|---|
| Elemental | Height | Weight | Burn Save DC |
| Small | 4 ft. | 1 lb. | 11 |
Burn (Ex): Those hit by a fire elemental‘s slam attack must succeed at a Reflex save or catch fire. The flame burns for 1d4 rounds. The save DC varies with the elemental’s size. A burning creature can take a move-equivalent action to put out the flame.
Creatures hitting a fire elemental with natural weapons or unarmed attacks take fire damage as though hit by the elemental’s attack, and also catch fire unless they succeed at a Reflex save.
Fire Subtype (Ex): Fire immunity, double damage from cold except on a successful save.
Back to Main Page → 3e Open Game Content → System Reference Document → Creatures
This page is protected from editing because it is an integral part of D&D Wiki. Please discuss possible problems on the talk page.
