3e SRD:Etherealness (Armor Enhancement)
| This material is published under the OGL 1.0a. |
Etherealness
On command, this enchantment allows the wearer of the armor to become ethereal once per day. The character can remain ethereal for as long as desired, but once the character returns to normal, he or she cannot become ethereal again that day.
Caster Level: 15; Prerequisites: Craft Magic Arms and Armor, ethereal jaunt; Market Price: +5 bonus.
Back to Main Page → 3e Open Game Content → System Reference Document → Magic Items
This page is protected from editing because it is an integral part of D&D Wiki. Please discuss possible problems on the talk page.
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.
