3e SRD:Donkey
| This material is published under the OGL 1.0a. |
Donkey
| Size/Type: | Medium Animal |
|---|---|
| Hit Dice: | 2d8+2 (11 hp) |
| Initiative: | +1 (Dex) |
| Speed: | 30 ft. |
| AC: | 13 (+1 Dex, +2 natural) |
| Attacks: | Bite +1 melee |
| Damage: | Bite 1d2 |
| Face/Reach: | 5 ft. by 5 ft./5 ft. |
| Special Attacks: | |
| Special Qualities: | Scent |
| Saves: | Fort +4, Ref +4, Will +0 |
| Abilities: | Str 10, Dex 13, Con 12, Int 1, Wis 11, Cha 4 |
| Skills: | Balance +3, Listen +5, Spot +5 |
| Feats: | |
| Climate/Terrain: | Temperate and warm desert, hill, plains, and mountains |
| Organization: | Solitary |
| Challenge Rating: | 1/6 |
| Treasure: | None |
| Alignment: | Always neutral |
| Advancement: |
The best pack animal around, a donkey or mule is stolid in the face of danger, hardy, sure-footed, and capable of carrying heavy loads over vast distances. Unlike horses, they're willing (though not eager) to enter dungeons and other strange or threatening places.
Combat
Carrying Capacity: A light load for a donkey is up to 50 pounds; a medium load, 51-100 pounds; a heavy load, 101-150 pounds. A donkey can drag 750 pounds.
Skills: Donkeys receive a +2 racial bonus to Balance.
Back to Main Page → 3e Open Game Content → System Reference Document → Creatures
This page is protected from editing because it is an integral part of D&D Wiki. Please discuss possible problems on the talk page.
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.
