3e SRD:Wolverine, Dire
| This material is published under the OGL 1.0a. |
Dire Wolverine
| Size/Type: | Large Animal |
|---|---|
| Hit Dice: | 5d8+20 (42 hp) |
| Initiative: | +3 (Dex) |
| Speed: | 30 ft., climb 10 ft. |
| AC: | 16 (-1 size, +3 Dex, +4 natural) |
| Attacks: | 2 claws +8 melee, bite +3 melee |
| Damage: | Claw 1d6+6, bite 1d8+3 |
| Face/Reach: | 5 ft. by 10 ft./5 ft. |
| Special Attacks: | Rage |
| Special Qualities: | Scent |
| Saves: | Fort +8, Ref +7, Will +5 |
| Abilities: | Str 22, Dex 17, Con 19, Int 2, Wis 12, Cha 10 |
| Skills: | Climb +14, Listen +9, Spot +8 |
| Feats: | |
| Climate/Terrain: | Temperate forest, hill, plains, and underground |
| Organization: | Solitary or pair |
| Challenge Rating: | 4 |
| Treasure: | None |
| Alignment: | Always neutral |
| Advancement: | 6-15 HD (Large) |
Combat
Rage (Ex): A dire wolverine that takes damage in combat flies into a berserk rage on its next turn, clawing and biting madly until either it or its opponent is dead. An enraged dire wolverine gains +4 Strength, +4 Constitution, and -2 AC. The creature cannot end its rage voluntarily.
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