3e SRD:Devil, Lemure
| This material is published under the OGL 1.0a. |
Lemure
| Size/Type: | Medium Outsider (Evil, Lawful) |
|---|---|
| Hit Dice: | 2d8 (9 hp) |
| Initiative: | +0 |
| Speed: | 20 ft. |
| AC: | 13 (+3 natural) |
| Attacks: | 2 claws +2 melee |
| Damage: | Claw 1d3 |
| Face/Reach: | 5 ft. by 5 ft./5 ft. |
| Special Attacks: | |
| Special Qualities: | Damage reduction 5/silver, SR 5, fire and poison immunity, cold and acid resistance 20, see in darkness, mindless |
| Saves: | Fort +3, Ref +3, Will +3 |
| Abilities: | Str 10, Dex 10, Con 10, Int —, Wis 11, Cha 5 |
| Skills: | |
| Feats: | |
| Climate/Terrain: | Any land and underground |
| Organization: | Solitary, gang (2-4), swarm (6-15), or mob (10-40) |
| Challenge Rating: | 1 |
| Treasure: | None |
| Alignment: | Always lawful evil |
| Advancement: | 3-6 HD (Small) |
Except where noted below, all devils speak Infernal, Celestial, and Draconic.
Combat
See in Darkness (Su): Lemures can see perfectly in darkness of any kind, even that created by deeper darkness spells.
Mindless (Ex): Lemures are immune to all mind-influencing effects.
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