3e SRD:Detect Thoughts
| This material is published under the OGL 1.0a. |
| Divination | |
| Level: | Brd 2, Knowledge 2, Sor/Wiz 2 |
|---|---|
| Components: | V, S, F/DF |
| Casting time: | 1 action |
| Range: | 60 ft. |
| Area: | Quarter circle emanating from the character to the extreme of the range |
| Duration: | Concentration, up to 1 minute/level (D) |
| Saving Throw: | Will negates (see text) |
| Spell Resistance: | No |
The character can detect surface thoughts. The amount of information revealed depends on how long the character studies a particular area or subject:
1st Round: Presence or absence of thoughts (from conscious creatures with Intelligence scores of 1 or higher).
2nd Round: Number of thinking minds and the mental strength of each.
3rd Round: Surface thoughts of any mind in the area. A targets Will save prevents the character from reading its thoughts, and the character must cast detect thoughts again to have another chance. Creatures of animal intelligence (Int 1 or 2) have simple, instinctual thoughts that the character can pick up.
| Intelligence | DC |
|---|---|
| 1-2 | Animal |
| 3-5 | Very low |
| 6-9 | Low |
| 10-11 | Average |
| 12-15 | High |
| 16-17 | Very High |
| 18-21 | Genius |
| 22-25 | Supra-genius |
| 26+ | Deific |
Note: Each round, the character can turn to detect thoughts in a new area. The spell can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks it.
Arcane Focus: A copper piece.
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