3e SRD:Detect Poison
| This material is published under the OGL 1.0a. |
| Divination | |
| Level: | Clr 0, Drd 0, Pal 1, Sor/Wiz 0 |
|---|---|
| Components: | V, S |
| Casting time: | 1 action |
| Range: | Close (25 ft. + 5 ft./2 levels) |
| Target: | One creature, one object, or a 5-ft. cube |
| Duration: | Instantaneous |
| Saving Throw: | None |
| Spell Resistance: | No |
The character can determine whether a creature, object, or area has been poisoned or is poisonous. The character can determine the exact type of poison with a successful Wisdom check (DC 20). A character with the Alchemy skill may try an Alchemy check (DC 20) if the Wisdom check fails, or may try the Alchemy check prior to the Wisdom check.
Note: The spell can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks it.
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