3e SRD:Demon, Quasit
| This material is published under the OGL 1.0a. |
Quasit
| Size/Type: | Tiny Outsider (Chaotic, Evil) |
|---|---|
| Hit Dice: | 3d8 (13 hp) |
| Initiative: | +3 (Dex) |
| Speed: | 20 ft., fly 50 ft. (perfect) |
| AC: | 18 (+2 size, +3 Dex, +3 natural) |
| Attacks: | 2 claws +8 melee, bite +3 melee |
| Damage: | Claw 1d3-1 and poison, bite 1d4-1 |
| Face/Reach: | 2.5 ft. by 2.5 ft./0 ft. |
| Special Attacks: | Spell-like abilities, poison |
| Special Qualities: | Damage reduction 5/silver, SR 5, poison immunity, fire resistance 20, alternate form, regeneration 2 |
| Saves: | Fort +3, Ref +6, Will +4 |
| Abilities: | Str 8, Dex 17, Con 10, Int 10, Wis 12, Cha 10 |
| Skills: | Hide +14, Listen +6, Move Silently +6, Search +4, Spellcraft +4, Spot +6 |
| Feats: | Weapon Finesse (bite, claw) |
| Climate/Terrain: | Any land and underground |
| Organization: | Solitary |
| Challenge Rating: | 3 |
| Treasure: | None |
| Alignment: | Always chaotic evil |
| Advancement: | 4-6 HD (Tiny) |
Except where noted below, all demons speak Infernal, Celestial, and Draconic.
Combat
Spell-Like Abilities: At will-detect good, detect magic, and invisibility (self only); 1/day-cause fear (as the spell, except that its area is a 30-foot radius from the quasit). These abilities are as the spells cast by a 6th-level sorcerer (save DC 10 + spell level).
Once per week a quasit can use commune to ask six questions (this is otherwise as the spell cast by a 12th-level cleric).
Poison (Ex): Claw, Fortitude save DC 13 (including a +2 racial bonus); initial damage 1d4 temporary Dexterity, secondary damage 2d4 temporary Dexterity.
Alternate Form (Su): A quasit can assume other forms at will as a standard action. This ability functions as polymorph self cast by a 12th-level sorcerer, except that any individual quasit can assume only one or two forms no larger than Medium-size.
Regeneration (Ex): Quasits take normal damage from acid, and from holy and blessed weapons.
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