3e SRD:Crocodile
| This material is published under the OGL 1.0a. |
Crocodile
| Size/Type: | Medium Animal (Aquatic) |
|---|---|
| Hit Dice: | 3d8+9 (22 hp) |
| Initiative: | +1 (Dex) |
| Speed: | 20 ft., swim 30 ft. |
| AC: | 15 (+1 Dex, +4 natural) |
| Attacks: | Bite +6 melee; or tail slap +6 melee |
| Damage: | Bite 1d8+6; tail slap 1d12+6 |
| Face/Reach: | 5 ft. by 5 ft./5 ft. |
| Special Attacks: | Improved grab |
| Special Qualities: | |
| Saves: | Fort +6, Ref +4, Will +2 |
| Abilities: | Str 19, Dex 12, Con 17, Int 2, Wis 12, Cha 2 |
| Skills: | Hide +7*, Listen +5, Spot +5 |
| Feats: | |
| Climate/Terrain: | Warm marsh and aquatic |
| Organization: | Solitary or colony (6-11) |
| Challenge Rating: | 2 |
| Treasure: | None |
| Alignment: | Always neutral |
| Advancement: | 4-5 HD (Medium-size) |
Combat
Improved Grab (Ex): To use this ability, the crocodile must hit a Medium-size or smaller opponent with its bite attack. If it gets a hold, the crocodile grabs the opponent with its mouth and drags it into deep water, attempting to pin it to the bottom.
Skills: *A crocodile gains a +12 racial bonus to Hide checks when submerged.
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