3e SRD:Cheetah
| This material is published under the OGL 1.0a. |
Cheetah
| Size/Type: | Medium Animal |
|---|---|
| Hit Dice: | 3d8+6 (19 hp) |
| Initiative: | +4 (Dex) |
| Speed: | 50 ft. |
| AC: | 15 (+4 Dex, +1 natural) |
| Attacks: | Bite +6 melee, 2 claws +1 melee |
| Damage: | Bite 1d6+3, claw 1d2+1 |
| Face/Reach: | 5 ft. by 5 ft./5 ft. |
| Special Attacks: | Trip |
| Special Qualities: | Sprint |
| Saves: | Fort +5, Ref +7, Will +2 |
| Abilities: | Str 16, Dex 19, Con 15, Int 2, Wis 12, Cha 6 |
| Skills: | Hide +7, Listen +5, Move Silently +8, Spot +5 |
| Feats: | Weapon Finesse (bite, claw) |
| Climate/Terrain: | Warm plains |
| Organization: | Solitary, pair, or family (3-5) |
| Challenge Rating: | 2 |
| Treasure: | None |
| Alignment: | Always neutral |
| Advancement: | 4-5 HD (Medium-size) |
Combat
Trip (Ex): A cheetah that hits with a claw or bite attack can attempt to trip the opponent as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the cheetah.
Sprint (Ex): Once an hour, a cheetah can take a charge action to move ten times its normal speed (500 feet).
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