3e SRD:Camel
| This material is published under the OGL 1.0a. |
Camel
| Size/Type: | Large Animal |
|---|---|
| Hit Dice: | 3d8+6 (19 hp) |
| Initiative: | +3 (Dex) |
| Speed: | 50 ft. |
| AC: | 13 (-1 size, +3 Dex, +1 natural) |
| Attacks: | Bite +5 melee |
| Damage: | Bite 1d4+6 |
| Face/Reach: | 5 ft. by 10 ft./5 ft. |
| Special Attacks: | |
| Special Qualities: | Scent |
| Saves: | Fort +5, Ref +6, Will +1 |
| Abilities: | Str 18, Dex 16, Con 14, Int 1, Wis 11, Cha 4 |
| Skills: | Listen +5, Spot +5 |
| Feats: | |
| Climate/Terrain: | Any desert, hill, and mountains |
| Organization: | Solitary |
| Challenge Rating: | 1 |
| Treasure: | None |
| Alignment: | Always neutral |
| Advancement: |
Combat
The two-humped, or Bactrian, camel is suited to cooler, rocky areas. It is stockier, slower (speed 40), and has a better Constitution score (16).
Carrying Capacity: A light load for a camel is up to 300 pounds; a medium load, 301-600 pounds; a heavy load, 601-900 pounds. A camel can drag 4,500 pounds.
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