3e SRD:Brain Mole
| This material is published under the OGL 1.0a. |
Brain Mole
| Size/Type: | Diminutive Animal |
|---|---|
| Hit Dice: | 1/4 (d8 hp) |
| Initiative: | +2 (Dex) |
| Speed: | 10 ft. |
| AC: | 16 (+4 size, +2 Dex) |
| Attacks: | Bite +0 melee |
| Damage: | Bite 1d24 |
| Face/Reach: | 1 ft. by 1 ft./0 ft. |
| Special Attacks: | Psionics |
| Special Qualities: | Psionics |
| Saves: | Fort +2, Ref +4, Will +2 |
| Abilities: | Str 3, Dex 15, Con 10, Int 2, Wis 14, Cha 4 |
| Skills: | Hide +15*, Listen +4, Move Silently +5, Spot +6 |
| Feats: | |
| Climate/Terrain: | Temperate and warm desert, forest, hill, plains, and underground |
| Organization: | Nest (36) |
| Challenge Rating: | 1/3 |
| Treasure: | None |
| Alignment: | Always neutral |
| Advancement: |
Combat
Psionics (Sp): At will- burst, detect psionics, and distract. These abilities are as the powers manifested by a 10th-level psion.
Attack/Defense Modes (Sp): At will- mind thrust/empty mind.
Disease (Ex): Cascade flubite; Fortitude save (DC 13), incubation period one day, damage psionic cascade. Every time the afflicted character manifests a power, she must make a Concentration check (DC 16). On a failed check, a psionic cascade is triggered (see Psionic Disease in Chapter 4: Psionics).
Skills: A brain mole receives a +10 cover bonus on Hide checks when in its burrow.
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