3e SRD:Bat
| This material is published under the OGL 1.0a. |
Bat
| Size/Type: | Diminutive Animal |
|---|---|
| Hit Dice: | 1/4 d8 (1 hp) |
| Initiative: | +2 (Dex) |
| Speed: | 5 ft., fly 40 ft. (good) |
| AC: | 16 (+4 size, +2 Dex) |
| Attacks: | |
| Damage: | |
| Face/Reach: | 1 ft. by 1 ft./0 ft. |
| Special Attacks: | |
| Special Qualities: | Blindsight |
| Saves: | Fort +2, Ref +4, Will +2 |
| Abilities: | Str 1, Dex 15, Con 10, Int 2, Wis 14, Cha 4 |
| Skills: | Listen +9, Move Silently +6, Spot +9* |
| Feats: | |
| Climate/Terrain: | Temperate and warm hill, plains, and underground |
| Organization: | Colony (10-40) or swarm (10-50) |
| Challenge Rating: | 1/10 |
| Treasure: | None |
| Alignment: | Always neutral |
| Advancement: | — |
Combat
Blindsight (Ex): Bats can "see" by emitting high-frequency sounds, inaudible to most other creatures, that allow them to locate objects and creatures within 120 feet. A silence spell negates this and forces the bat to rely on its weak vision, which has a maximum range of 10 feet.
Skills: *Bats receive a +4 racial bonus to Spot and Listen checks. These bonuses are lost if Blindsight is negated.
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