3e SRD:Badger, Dire
| This material is published under the OGL 1.0a. |
Dire Badger
| Size/Type: | Medium Animal |
|---|---|
| Hit Dice: | 3d8+12 (25 hp) |
| Initiative: | +3 (Dex) |
| Speed: | 30 ft., burrow 10 ft. |
| AC: | 16 (+3 Dex, +3 natural) |
| Attacks: | 2 claws +4 melee, bite -1 melee |
| Damage: | Claw 1d4+2, bite 1d6+1 |
| Face/Reach: | 5 ft. by 5 ft./5 ft. |
| Special Attacks: | Rage |
| Special Qualities: | Scent |
| Saves: | Fort +7, Ref +6, Will +4 |
| Abilities: | Str 14, Dex 17, Con 19, Int 2, Wis 12, Cha 10 |
| Skills: | Listen +6, Spot +6 |
| Feats: | |
| Climate/Terrain: | Temperate forest, hill, plains, and underground |
| Organization: | Solitary or cete (2-5) |
| Challenge Rating: | 2 |
| Treasure: | None |
| Alignment: | Always neutral |
| Advancement: | 4-6 HD (Large); 7-9 HD (Huge) |
Combat
Rage (Ex): A dire badger that takes damage in combat flies into a berserk rage on its next turn, clawing and biting madly until either it or its opponent is dead. It gains +4 Strength, +4 Constitution, and -2 AC. The creature cannot end its rage voluntarily.
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