3e SRD:Allip
| This material is published under the OGL 1.0a. |
Allip
| Size/Type: | Medium Undead (Incorporeal) |
|---|---|
| Hit Dice: | 4d12 (26 hp) |
| Initiative: | +5 (+1 Dex, +4 Improved Initiative) |
| Speed: | Fly 30 ft. (perfect) |
| AC: | 15 (+1 Dex, +4 deflection) |
| Attacks: | Incorporeal touch +3 melee |
| Damage: | Incorporeal touch 1d4 permanent Wisdom drain |
| Face/Reach: | 5 ft. by 5 ft./5 ft. |
| Special Attacks: | Babble, Wisdom drain, madness |
| Special Qualities: | Undead, incorporeal, +2 turn resistance |
| Saves: | Fort +1, Ref +2, Will +4 |
| Abilities: | Str —, Dex 12, Con —, Int 11, Wis 11, Cha 18 |
| Skills: | Hide +8, Intimidate +11, Intuit Direction +4, Listen +7, Search +7, Spot +7 |
| Feats: | Improved Initiative |
| Climate/Terrain: | Any land and underground |
| Organization: | Solitary |
| Challenge Rating: | 3 |
| Treasure: | None |
| Alignment: | Always neutral evil |
| Advancement: | 5-12 HD (Medium-size) |
Combat
Allips are unable to cause physical harm, although they don't appear to know that. They keep flailing away at their enemies, yet they inflict no wounds.
Babble (Su): An allip constantly mutters and whines to itself, creating a hypnotic effect. All sane creatures within 60 feet of the allip must succeed at a Will save (DC 16) or be affected as though by a hypnotism spell for 2d4 rounds. This is a sonic, mind-affecting compulsion. Opponents who successfully save cannot be affected by the same allip's babble for one day.
Wisdom Drain (Su): Those whose Wisdom is reduced to 0 by the allip become helpless until at least 1 point of Wisdom is restored.
Madness (Su): Anyone targeting the allip with a mind-control or telepathic ability makes direct contact with its tortured mind and takes 1d4 points of temporary Wisdom damage.
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