3e SRD:Tojanida, Adult
| This material is published under the OGL 1.0a. |
Adult Tojanida
| Size/Type: | Medium Outsider (Water) |
|---|---|
| Hit Dice: | 7d8+14 (45 hp) |
| Initiative: | +1 (Dex) |
| Speed: | 10 ft., swim 90 ft. |
| AC: | 23 (+1 Dex, +12 natural) |
| Attacks: | Bite +10 melee, 2 claws +5 melee |
| Damage: | Bite 2d8+3, claw 1d6+1 |
| Face/Reach: | 5 ft. by 5 ft./5 ft. |
| Special Attacks: | Improved grab, ink cloud |
| Special Qualities: | All-around vision, acid and cold immunity, fire and electricity resistance 20 |
| Saves: | Fort +7, Ref +6, Will +6 |
| Abilities: | Str 16, Dex 13, Con 15, Int 10, Wis 12, Cha 9 |
| Skills: | Escape Artist +11, Hide, +11, Intimidate +5, Intuit Direction +11, Listen +11, Search +6, Spot +13 |
| Feats: | Blind-Fight, Dodge |
| Climate/Terrain: | Any aquatic and underground |
| Organization: | Solitary or clutch (2-4) |
| Challenge Rating: | 5 |
| Treasure: | Standard |
| Alignment: | Always neutral |
| Advancement: | 8-14 HD (Medium-size) |
Tojanidas speak Aquan and can be loquacious, but usually only on the subject of food.
Combat
Improved Grab (Ex): To use this ability, the tojanida must hit with a bite or claw attack. If it gets a hold, it automatically deals that weapon’s damage each round the hold is maintained. Underwater, a tojanida can tow a grabbed victim of its own size or smaller at top speed. A favorite tactic is to grab a single opponent, then withdraw, hauling the opponent away from its allies.
All-Around Vision (Ex): Tojanidas’ multiple apertures allow them to look in any direction, bestowing a +4 racial bonus to Spot and Search checks. Opponents gain no flanking bonuses when attacking a tojanida.
Ink Cloud (Ex): A tojanida can emit a spherical cloud of jet-black ink with a radius of 30 feet once per minute as a free action. The effect is otherwise similar to fog cloud cast by an individual of a level equal to the tojanida’s Hit Dice. Out of water, the ink emerges in a stream up to 30 feet long, which the tojanida can squirt into an opponent’s eyes. The affected creature must succeed at a Reflex save or be blinded for 1 round. The save DC is 13 against a juvenile, 15 against an adult, and 19 against an elder.
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