Wuthering Waves/YMMV
These things about Wuthering Waves are subjective - not everyone will agree with all of them.
- Demonic Spiders:
- Kerasaurs have lots of health, fast attacks, and an Adaptive Ability that makes them resistant to the most-used element that depleted their Break Meter.
- Mighty Lightcrushers have levels above the playable characters' level cap, lots of health, and powerful AOE attacks.
- Scrappy Mechanic:
- Some players coming from Punishing: Gray Raven were displeased by the fact that instead of having a 100% guaranteed pity, there is only a 50% chance of getting the banner character here.
- Items having lengthy cooldown between uses adds an unnecessary level of difficulty for the unfortunate players who need them.
- That One Boss: Tactical Holograms are already more difficult than their normal versions, which is bad enough. What makes things worse is that they're all Time Limit Bosses, so you must take risks pressing the attack instead of being allowed to rely on a safe counteroffensive playbook.
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