Titan Quest/Characters


A list of characters from Titan Quest. Note that multiclass characters won't be listed here. Still unfinished.


Heroes

The Warrior

User of the Warfare Mastery. Fighter focused on battle skills, melee weapons and powerful attacks.

  • Dual-Wielding: It decrease the attack a little, but can pull out some powerful attacks. He's limited to swords, axes, maces and, as of the expansions, throwing weapons.
  • Everything's Better with Spinning: A useful spinning attack.
  • Heroic Second Wind: One of the Warrior's passive skills activates randomly upon hit and boosts the stats for a while.
  • Make Me Wanna Shout: Can blow his horn to stun and damage foes.
  • Shockwave Stomp: The new level 40 skill introduced in Atlantis has him smashing the ground to unleash a powerful blast.
  • Summon Magic: At the strongest level he/she can summon ghost soldiers for a while to help.
  • Weapon of Choice: Has a skill which focuses on melee weapons like axes, swords and maces.

The Defender

User of the Defense Mastery. A fighter specialized in defending himself and using shields.

  • Attack of the 50-Foot Whatever: Can turn into a colossus later on.
  • Carry a Big Stick: Seems to be advantaged with clubs and maces, though the expansion also extend his passive stunning ability to axes as well.
  • Backup From Otherworld: A new skill added in Atlantis allows the Defender to summon a host of ghostly phalangites to fight briefly.
  • Healing Factor: One of his horn abilities both heals him and buffs his regeneration for a little while.
  • Luckily, My Shield Will Protect Me: His bread and butter involves passive auras and bonuses that augment the chance of using the shield to parry damage.
  • Mighty Glacier: His purpouse.
  • Shield-Bash: Has plenty of skills that allows him to employ his shield as a weapon, two active skills (one of which also doubles as a devastating charge) and at least three passive ones that let him randomly strike any opponent with the shield.

The Rogue

User of the Rogue Mastery. A sneaky, hard-hitting warrior prone to use stealth moves, poison and traps.

  • Achilles' Heel: His reliance over bleeding and poison damage leave the Rogue in a pinch when faced with the Undead, who are immune to those damages, as well as Constructs and Devices (though as of Atlantis, one of the Rogue's skills now allows him to deal extra damage/take less damage from both).
  • Attack Its Weak Point: His basic attack skill involves randomly hitting an enemy in its weak point, dealing a lot of damage.
  • Boring but Practical: One of his basic attack skills simply has him deal extra damage on each fourth attack. It may not be flashy, but is definitively useful.
  • Bottomless Magazines: With throwing daggers and vials of poison (if you pick the right skill).
  • Combat Pragmatist: Compared to the other fighting classes, the Rogue can make ample use of venom, blinding dust and crossbow traps to debilitate enemies.
  • Dark Is Not Evil: He's still one of the good guys, though all the names of his possible multiclasses are sinister sounding.
  • Flechette Storm: With daggers. Atlantis gives him a defensive one, as well as the ability to multiply poison flasks for extra damage.
  • Glass Cannon: Hurts a lot, but isn't very resistant by itself.
  • Poisoned Weapons: He can enchant his weapons to deal extra poison damage and other effects (such as briefly confusing enemies and making them waste time rather than attack).
  • Smoke Out: One of the early skills casts an explosive powder bomb that inflicts no damage but blinds and confuses surrounding enemies for a moment, allowing the Rogue to get some rest or move away.
  • Weapon of Choice: One of his abilities increases the chance of dealing armor-piercing damage and only works with sharp weapons, making everything but staves, maces and blunt throwing weapons an ideal choice.

The Hunter

User of the Hunt Mastery. A warrior from the wilderness, specialized in fighting beasts and archery.

  • The Archer: One of his skillsets makes his arrows very fast and damaging, with ulterior skills giving each projectile a high chance of penetrating multiple enemies as well as a shrapnel effect. If fully invested into and with the right synergy, results in someone who can fell entire groups of monsters before they can reach him/her.
  • Armor-Piercing Attack: His abilities are aimed at boosting the perforating damage that ignores armor and is greatest in Spears and Bows.
  • Barbarian Hero: Albeit one more focused on wilderness and hunting rather than ferocity.
  • Blade on a Stick: His best weapon is the spear, often coupled with skills that deal extra bleeding damage through it.
  • Damage Over Time: Most of his skills deal damage through bleeding.
  • Healing Factor: The Hunter can use a special skill that boosts his health recovery rate and greatly improves his resistance to Poison damage.
  • Inescapable Net: Can throw one on his enemies. By powering up the skill, you can add hooks that makes the target bleed for a while.
  • Look Behind You!: Can also summon a straw effigy that can lure in enemies for a while, letting him attack with impunity.

The Pyromancer

User of the Earth Mastery. Enchanter with powers over earth and fire.

  • Convection, Schmonvection: Averted, one of the power ups for the fire shield makes it so hot that it softens the enemies' weapons and shields.
  • Crippling Overspecialization: All his skills are devoted to Fire damage, meaning that against fire-resistant enemies the Pyromancer has to resort to something else.
  • Death From Above: His new ultimate spell in Atlantis has him summoning a swarm of fiery meteors from the sky.
  • Dishing Out Dirt: Part of his magic, including a defensive spell that covers him in rock for a short while to recuperate.
  • Flaming Sword: Can charm his weapon with fire.
  • Having a Blast: Some of the Pyromancer's spells explode upon impact or damage, dealing extra damage to all surrounding enemies and occasionally stunning them.
  • Magma Man: The summonable Core Dweller.
  • Mighty Glacier: Compared to the other sorcerers. Also the Core Dweller himself.
  • Playing with Fire: From explosive fireballs to flaming shields to crevices filled with flames.
  • Summon Magic: The Core Dweller, which is extremely resilient and can aggro monsters, taking their attention away from the Pyromancer.

The Theurgist

User of the Spirit Mastery. Enchanter with power over spirits and undead.

  • Beam Spam: One of his staff-related skills splits the normal attack in a triple blast. While initially weaker than a single blast, in time each separate strike grows stronger and faster, not to mention that a point-blank shot pretty much triples the damage output.
  • Dark Is Not Evil: He may be the darkest-sounding of the heroes, but he's not different from the others.
  • Heroic Second Wind: One of the abilities can activate upon low health to restore some of the lost health and temporarly boost regeneration.
  • Life Drain: One of his magical attacks. It can be powered up to hit multiple foes and even deal extra damage to ghosts.
  • Necromancer: Though most of the ability revolves around manipulating life force and there's even one spell that increases damage done to Undead enemies.
  • Power At a Price: One skill briefly boosts the damage and mana regeneration, but will drain the life costantly.
  • Set a Mook to Kill a Mook: Another skill takes control of the mind of an enemy (as long as he's not five level higher than the player), causing him to fight for him for a while.
  • Summon Magic: A Liche King and later the Ether Lord. They both focus on dealing large amount of damage to enemies.
  • Walking Wasteland: Thanks to one of his auras.

The Stormcaller

User of the Storm Mastery. Enchanter with powers over storms and ice.

  • An Ice Person: Half of his powers.
  • Anti-Magic: One of the spells can automatically remove all positive buffs from enemies, as well as interrupting skills, burn out their mana and deal damage to Magic enemies.
  • Bolt of Divine Retribution: One of his most damaging attacks.
  • Chain Lightning: One of the strongest powers, though the animation simply has more lightning from above hitting other nearby enemies after the first one strikes.
  • Flash Step: The new high skill in Atlantis allows the Stormcaller to pretty much teleport around for a little while.
  • Harmless Freezing: Averted, freezing foes will harm them over time but also make them more resistant to melee weapons.
  • Invincible Minor Minion: The Wisp can actually die or get hit by certain magics, but is too small and fast for any melee mook to hit.
  • Shock and Awe: The other half of his powers.
  • Summon Magic: The Wisp. It mostly serves as a distraction and to boost your abilities.

The Wanderer

User of the Nature Mastery. Enchanter with powers over nature and poison.

  • Cooldown: One of the Wanderer's skills pretty much decreases cooldown and mana cost of all skills for a short while, allowing a direct control over Cooldowns.
  • Green Thumb: His powers are tied to nature and can summon brambles or roots.
  • Healing Hands: The only class capable of healing. Said power takes the form of a surge of green energy which can be powered up to split and flow to multiple nearby targets.
  • Nature Hero: While it's not really delved into it, this is what the Wanderer is supposed to be.
  • Poisonous Person: Has some poison-related spells, though it's something more akin to a plague, spreading from one infected enemy to another.
  • Summon Magic: Wolves (up to three per time, good melee attackers who can buff allies) and nymphs (long-ranged archer).
  • Technicolor Toxin: Green, though it's also the general color theme of the Wanderer.

The Seer

User of the Dream Mastery, a new class from Immortal Throne, is essentially a mage with powers over dreams and mind, but is stronger than the average mage.

  • Attack Reflector: Some of his passive skills can redirect some damage at the enemy.
  • The Empath: Trance of Empathy, which sends back part of the damage when hit.
  • Magic Knight: Technically an enchanter, his/her growth in strength makes her/him a good warrior as well.
  • Psychic Powers: The description of most attacks hint at mind powers.
  • Reality Warper: One of the high-level powers can do this.
  • Summon Magic: A Nightmare, a floating eyeball thing that can improve other summon's skills and hypnotize enemies.
  • Teleport Spam: Downplayed but one of his attacks makes the Seer temporarly invisible and move close to a targeted enemy, to then deliver a devastating attack that stuns the prey (if not killed downright) and can also be powered up to strike nearby enemies for a devastating attack.
  • Walking Wasteland: Trance of Wrath simply causes the Seer to hurt and burn with electricity all nearby enemies in the vicinity.

The Runesmith

User of the Rune Mastery, introduced in Ragnarök, he's mostly a mage but has focus over fighting skill and can improve all physical stats at the cost of health. Fights using runes in a variety of ways.

  • Awesome but Impractical: Seal of Doom sounds and looks awesome... but it takes a few second for the circle to actually explode and, due to a bug, sometimes it won't damage at all.
  • Barrier Warrior: One of the late-level skills covers the Runesmith in a spherical barrier of runes that can tank in some damage before shattering.
  • The Berserker: A couple of skills hint at this aspect, with one in particular releasing a blood-curdling roar when the Runesmith is low on health.
  • Dishing Out Dirt: The summon ability of the Runesmith can call forth menhirs to serve as a barrier or as a set of turrets.
  • Dual-Wielding: The only other way to enable so aside from the Warrior.
  • Glass Cannon: Due to increasing both Strength, Dexterity and Intelligence upon levelling up, the Runesmith's downside is that he obtain less health compared to other classes.
  • Instant Runes: In the form of explosive attacks, shields or mines of freezing energy.
  • Having a Blast: Several of the Runesmith's abilities unleash pinkish or orange blasts of energy, at least one of which as a passive ability.
  • Magic Knight: While technically a mage, it also has several abilities focused on combat, including an attack subsitute that deals elemental damage and increases Intelligence.
  • Magikarp Power: The first summoning spell simply creates a wall of unresponsive menhir stones that can reflect a little damage but otherwise merely forms a temporary barrier. Having this skill is required to unlock the Guardian Stones later on, exchanging the wall for three massive menhirs that shoots devastating beams of energy at any enemy in range and explode when killed.

The Neidan

User of the Neidan Mastery, introduced in Eternal Embers, the Neidan is an alchemist that mixes magic and melee skills through the use of alchemy.

Main Villains

Nessus

A centaur leader who's been attacking the spartan camp.

  • An Axe to Grind: 9 times out of ten he'll be armed with an axe, seldomly a mace.
  • Blond Guys Are Evil: While notably all other centaurs have tan skin and black hair, he's pale with blonde hair.
  • Flunky Boss: Will summon other centaurs (usually two archers and two spearmen) in battle. Will summon more if they're killed.
  • Large and In Charge: He's noticeably bigger than his subjects.
  • Loud of War: He'll occasionally blow into his horn to stun the player or call upon more reinforcements.
  • "Wake-Up Call" Boss: While the Dark Satyr Shaman and the Brute were merely elite mooks serving as enemies, this time you face a proper boss that will end you if you're not careful.

Arachne

Queen of the Arachnos, she guards the sacred Olive branch in the groove outside Ambrossos.

  • Authority Equals Asskicking: She's the queen of her race, and the strongest Arachnos met in Greece.
  • Cool Sword: She usually spawns wielding a sword. If you're lucky is an Arachnos-only Monster Infrequent or even an Epic one
  • Lightning Bruiser: Despite being the size of a truck, she can crawl around very fast.
  • MacGuffin Guardian: You have to kill her in order to obtain the Olive Branch.
  • Spider People: She has a spider's lower body.
  • Summon Magic: Will call forth some ethereal spiders to deal with you.

The Gorgon Queens

The three sisters Stheno, Euryale and Medusa. They're fought inside the Pythian caves.

  • The Archer: Euryale and Medusa will pelt at you with arrows from a distance. Euryale can heal the others, Medusa will instead attempt to petrify you.
  • Bad Boss: Implied, right outside of their cave you can find several petrified people alongside a Cyclops, suggesting that they dealt with him as he tried to rebel.
  • Blade on a Stick: Stheno, the sole melee attacker.
  • Gonk: The Gorgeous Gorgon trope is averted hard, they have cruel faces with crooked noses instead.
  • Large and In Charge: They're far bigger than the other gorgons.
  • Taken for Granite: Oddly, only Medusa can do this.
  • Wolfpack Boss: As expected, they gang up on you.

Megalesios

The first Telkine, he's fought in the Minoan Labyrinth where he destroys the scrying pool connecting gods to mortals.

Scarabeus

The first boss fought in Egypt, it's a titanic beetle monster who has dug his way through the Library's dungeons and is preventing anyone from reaching the scroll with the Summoning spell.

  • Big Creepy-Crawlies: He's a colossal beetle with plenty of nasty tricks.
  • Breath Weapon: Can spit out poison in combat.
  • Giant Space Flea From Nowhere: Shows up inside the library with no warning, even more so if, due to random generation, you didn't even met scarab enemies in the rooms before his, but the unrelated giant maggots instead.
  • King Mook: To the scarab/beetle enemies.
  • Mook Maker: One of his attacks shoots out a line of eggs that spawns into more Beetles.
  • No Body Left Behind: Upon dying Scarabeus explodes into a shower of green goo.
  • Poisonous Person: Mostly uses poison alongside physical attacks.
  • Red Baron: Also known as Scarabeus the Desert King.

Nehebkau

The guardian of the Eye of Chaos, resides in a dilapidated temple near the Oasis of Fayum. He's the king of the Scorpion People.

The Pharaoh's Guard

The guardian(s) of the Hand of Truth, deep below the Sphinx of Giza, they're actually four separates spirits tied to the Canopic Jars and able to animate the stone statues of the vault to crush any intruder.

  • Living Statue: In the late part of the boss fight, they animate the stone statues of the vault to fight.
  • MacGuffin Guardian: They collectively watch over the Hand of Truth.
  • Our Ghosts Are Different: Their true forms are that of blueish spirits of the dead tied to the Canopic Jars.
  • Soul Jar: The Canopic Jars. Once they're smashed, they move to possess the statues.
  • Wolfpack Boss: You fight the four spirits at the same time, first as ghosts bound to their jars, later as giant statues.

Aktaios

The second Telkine who's been terrorizing Egypt. He's fought in Ramses' Tomb.

Barmanu

The chieftain of a particularly ferocious gang of Neanderthals who have been plagueing the mountains around the Tsongmo region with raids and pillaging expeditions. He's actually a Yerren.

  • Death From Above: By far his most dangerous attack, allows him to call upon a shower of deadly ice meteors right on the player's head, which can kill him if he can't get out of the way in time (and deadly if paired with his stunning cry).
  • Dual-Wielding: Always armed with two weapons at once.
  • Foreshadowing: While at first he appears to be a freak giant Neanderthal, Yerrens are later encountered as enemies in China proper.
  • Frazetta Man: Essentially a giant ape/man hybrid like those described in Conan's stories.
  • Killer Gorilla: Mostly resembles a gigantic ape armed to the teeth.
  • Large and In Charge: Easily twice the size of all his underlings.
  • Lightning Bruiser: To add to the difficulty, Barmanu is very fast and able to cover the distance between himself and the player in no time.

Bandari

The Terracotta Sorcerer, an evil specter who has risen inside the Mausoleum of Chang'an and brought the Terracotta Warriors to life. While fighting him isn't mandatory, it's worth for the generous treasure reward (two Majestic Chests and a one time Skill boost).

  • Get Back Here Boss: Bandari's main strategy consist in attacking from a distance, then teleport further back the hall if he's suffered enough damage or the hero/his pets have approached too much.
  • Evil Sorcerer: Wears a unique set and can use magic to animate the Terracotta Army and cast vitality and fire spells.
  • Flunky Boss: He's fought alongside a small legion of Terracotta Soldiers.
  • Our Liches Are Different: He's de facto a lich, albeit one without a Soul Jar, thankfully.
  • Playing with Fire: one of his spells has him erupting fireballs beneath the players, using the same Pyromancer skill.

Yaoguai

An ancient bovine demon who guards the path to the palace of the Yellow Emperor.

  • A Load of Bull: A monstrous demon in the form of a giant bull.
  • Body Horror: Appears to be skinned, his muscle tissue fully exposed.
  • Breath Weapon: Mostly breathes streams of fire as a form of attack.
  • Horn Attack: Aside from normal goring attacks, also showcases a pretty dangerous attack in which he bucks around for a while, dealing massive Bleed damage over time that can demolish a careless player.
  • Incendiary Exponent: Has fire within his body.
  • Sadly Mythtaken: "Yaoguai" can be translated as "demon" but mostly refers to a type of monster of animal, vegetal or even inanimate origin that was able to achieve human form after absorbing essence for years if not centuries.
  • Summon Magic: As part of his attacks, Yaooguai roars to summon a handful of Shadow Stalkers to fight for him.

Ormenos

The last Telkine, who stole the Sickle of Chronos and use it to free Typhon.

Typhon

The last of the Titans and scourge of the Gods, was sealed under Mount Wusao in China. The Telkines plans to release him. You'll have to fight and kill him on Olympus and later in Hades.

  • Abusive Precursors: According to the backstory, Titans as a whole grew angry upon seeing the humans made by the gods, so they tried to destroy them, causing the gods to fight them to protect mankind.
  • Attack of the 50-Foot Whatever: Well, he is a titan...
  • Breath Weapon: Can exhale a massive amount of flames or inhales energy or life force, the latter of which also restores much of his health.
  • Dark Is Evil: He's the vilest titan and has a dark gray/black coloration.
  • Dem Bones: Say hello to Undead Titan Typhon!
  • Eldritch Abomination: The last of the living Titans, a monstrously strong precursor of the gods.
  • Eleventh-Hour Superpower: Villainous example: if he hits one of the divine statues around him he'll gain a temporary power up. May god have mercy of you if he hits the Hades statue. Ever since Immortal Throne this component has been removed and instead Typhon already has these attacks - albeit nerfed - in his possession.
  • Evil Laugh: Lets out one when he's fred and another one as you get closer to the tip of Olympus. The haunting laugh also heralds his return as an undead under Hades' control.
  • Meteor of Doom: Can summon a trio of earthen meteors to smite the player, by far his most damaging attack, although easy to avoid.
  • Multi-Armed and Dangerous: Four arms.
  • Puzzle Boss: You have to keep him away from the statues or outright destroy them.
  • Sealed Evil in a Can: Was imprisoned somewhere safe after his defeat. Is fred by Ormenos.
  • Spikes of Villainy: Can grow an armor of deadly bone spikes in order to deal Bleed damage to the player if attacked in melee.
  • Stripped to the Bone: His death animation has Typhon rear up for a Skyward Scream while raising one of his arms high upon his head as his flesh rapidly dissolves, leaving a giant skeleton that then collapses on itself.

The Gray Sisters

A trio of wicked hags that dwell deep within the Tsakonian Ruins on Rhodes, their Eye must be recovered and given to Medea, so that she'll be able to reveal the Hero the source of the current problems.

  • Evil Albino: As per myth, they are pale as swans but far more repulsive.
  • I Am a Humanitarian: Their lair has human skeletons and corpses that suggest they eat people.
  • Life Drain: They'll employ vitality-based spells with gusto.
  • Wicked Witch: Three of them.
  • Wolfpack Boss: It's another three-on-one fight (unless you bring along summons), though the gimmick is that one of them will possess the Eye to deal increased damage and improve her attacks.


Charon

The guardian of the Styx river. Now that Hades has gone mad with power he has stopped ferrying souls.

  • Calling Your Attacks: Will yell "River Rise!" before summoning giant pillars of water that smashes you to bits if you're caught in them.
  • Carry a Big Stick: Wields his own Oar (the item you've come for) as an impromptu cudgel to smash you with.
  • Heel Face Turn: Used to be righteous, but the madness of Hades has extended to him as well, causing him to neglect his duties.
  • Making a Splash: Can control the water of the river to attack you with.
  • One-Winged Angel: Transforms after being defeated once.
  • "Wake-Up Call" Boss: Limited arena and very powerful attacks for both melee and distance fight. Have fun.
  • Winged Humanoid: Grows large bat wings upon being defeated once.

Cerberus

The monstrous hellhound of Hades, now he's guarding the access to the Three Judges in the Tower, preventing anyone from approaching.

  • Angry Guard Dog: The ultimate example.
  • Breath Weapon: Spits out a cloud of poison that deals extreme amounts of damage.
  • Dark Is Evil: A corrupted hellhound who's black and dark gray in color.
  • Multiple Head Case: As per myth, has three heads.
  • Poisonous Person: Can saturate the cracks of the arena with venomous aura and spit poison from a distance, making Poison Resistance a must.

Hades

The olympian god of the Underworld. In the Expansion, he's gone mad with power after Typhon's defeat, and now wants to take over the world.

  • Abusive Spouse: No words about his relationship to Persephone before, but now he has locked her up in chains for daring to oppose his madness.
  • Big Bad: Of the Immortal Throne expansion.
  • Black Sheep: The sole Olympian who has gone insane, especially compared to other "evil" ones such as Ares or Eris.
  • Evil Albino: He's completely devoid of color on his skin and hair.
  • Everybody Hates Hades: Though admittedly he has gone mad with paranoia after Typhon's attack.
  • An Ice Person: His ghostly form mostly attacks with ice magic.
  • Life Drain: His main form of magic.
  • One-Winged Angel First he grows some tentacles, then he comes back as a wraith.
  • Orcus on His Throne: Has absolutely no reason to leave his palace, forcing you to bring the fight to him, in front of his Immortal Throne.
  • Sinister Scythe: Wields a massive sickle-tipped staff as his weapon of choice, worthy of a god of the dead.

Porcus

A Ketos (giant sea monster) accidentally summoned by the clergy of Poseidon when they tried to invoke his powers even with the connection to Olympus severed. He's the first boss in Act V, as well as the only boss fought from the water.

  • Breath Weapon: Can attack from afar by belching globs of poison.
  • Flunky Boss: In the second part of the combat, Porcus keeps the distance and you'll have to kill all the Tritones summoned in order to clear the way and proceed to the final stage.
  • Full Boar Action: Porcus' head and tusks resemble those of an oversized boar.
  • Gone Horribly Wrong: Implied to have been accidentally summoned to Corinth by some followers of Poseidon.
  • Mix-and-Match Critters: His design incorporates traits of moray eel, serpent and boar.
  • Sea Monster: A giganti sea serpent who seemingly commands the Tritones.
  • Underwater Boss Battle: Unique example in the series, while the player is limited to the shallow waters of the arena, Porcus moves in the deep water and attacks from the edges.

King Goldtooth

King of the Trolls, he has stolen the Golden Sickle of the local druids.

  • Authority Equals Asskicking: As leader of the Trolls, he's by far their most powerful champion.
  • Carry a Big Stick: Wields a whole tree trunk as a mace.
  • Large and In Charge: Towers over all his subjects, even the massive Brutes.
  • Optional Boss: There's no need to face Goldtooth, aside from Experience and quest reward.
  • Poisoned Weapons: As part of his arsenal he can also throw a volley of skulls filled with poison gas.
  • Shockwave Stomp: As part of his attacks, Goldtooth can send a damaging shockwave in your direction if you attempt to attack from afar or run away.
  • Telephone Polearm: Wields an entire uprooted tree as his personal weapon.

Ancients of Nerthus

The four leaders of the Cult of Nerthus that is laying waste and terror around Glauberg, they have ascended into half-men half-animals beings.

  • Beast Man: Each of them is now an animal-headed being: the Ancient of the Soil is a ram, the Ancient of the Sky is an eagle, the Ancient of the Wild's a bear and the Ancient of the Lake is a badger.
  • Cool Sword: The Ancient of the Sky wields a sword.
  • Dual Wielding: The Ancient of the Wild is the most melee-oriented and assaults you with dual axes.
  • Elemental Powers: The Ancients of Sky and Lake imbue their attacks with electricity, the one of the Soil uses fire and the Wild one uses poison.
  • Magic Knight: They'll attack you with a combination of battle prowess and spellcasting.
  • Religion of Evil: The Cult of Nerthus used to be kinder before chaos erupted.
  • Wolfpack Boss: Subverted, each is fought in his own separate area of the Sanctuary.

Austri and Nar

The current evil lords of the Dvergs, having usurped the actual leaders Dvalinn and Durin. They fight from atop a giant Dverg Beast but can also use magic.

  • Beast of Battle: The first part of the battle has you fighting them both as they ride a Dverg Beast in combat. Once the beast is dead, you can fight both warlocks on foot.
  • Dual Boss: The second part of the boss battle pits you against both sorcerers at once.
  • Evil Sorcerer: They have sorcerous abilities and attacks.
  • Greed: Nar's title mentions his greed.

Thyrm

King of the Frost Jotnar, has always wanted to destroy Asgard and the Aesir, so he supports the villain's plan.

  • And Now You Must Marry Me: After defeating him, you can rescue the real Ilvya from a cell nearby, where she reveals that Thyrm sided with Loki in exchange for Ilvya's hand in marriage.
  • Authority Equals Asskicking: As expected, the king of the ice giants is by far the strongest warrior.
  • An Axe to Grind: He's armed with an axe fitting someone of his size.
  • Cool Crown: Wears a golden crowns with four sharp prongs.
  • The Dragon: To Loki and Surtr.
  • An Ice Person: Conjures the frost of Jotunheim in the form of sharp spikes of ice.
  • Playing with Fire: He can also mix fire attacks with his frozen one.
  • Power Glows: Compared to the other giants, his skin glows a pale blue.
  • Spikes of Doom: He mostly attacks by summoning ice spikes to attack from afar or to surround the arena.

Mimer

Guardian of the Pit of Knowledge and the wisest being in the Nine Worlds, the hero must defeat him to wrestle the identity of the real culprit from him.

  • Adaptational Badass: Mimer this time has a body and is one of the last bosses you have to face before the final ones in Muspelheim.
  • Adaptational Villainy: Rather than share his secrets for a price, this time Mimer will test your resolve in a battle.
  • I Shall Taunt You: If you get close to the entryway to his arena but don't proceed any further, Mimer will taunt your cowardly behaviour.
  • Me's a Crowd: He can use magic to create clones of himself to make the battle harder.

Loki

One of the Aesir, he's secretly manipulating the events and putting the people of Scandia against the Aesir and viceversa to kickstart Ragnarok.

  • Adaptational Villainy: Compared to the trickster of the original myths, this Loki is far more malevolent.
  • Antagonistic Offspring: In this version he's actually the son of Wodan rather than his sworn brother.
  • Black Sheep: The only evil Aesir.
  • Big Bad Duumvirate: With Surtr, to kickstart the end of the world.
  • Disguised in Drag: Magic example, the "Ilvya" you meet in the dungeons of Asgard is actually Loki transformed into her. He takes her form later on to fight the hero as a prelude to their actual bossfight.
  • Evil Redhead: Has bright red hair and beard, as in some myths that emphasize his Fire Giant ancestry.
  • False-Flag Operation: The entire Scandia/Aesir conflict is his doing.
  • I Shall Taunt You: In the movie cutscene for Act V, he mocks the hero(ine) as a pack of ravenous wargs surround her. He similarly shows up to cruelly mock Wodan after his defeat.
  • Kick the Dog: He asked King Gyfli if he wanted to be rich, only to then turn him into a solid gold statue when he said yes.
  • Let's You and Him Fight: Rather than act in person, he set the Einherjar against the people of Scandia, to rouse them against the Aesir in turn.
  • Magic Staff: When confronted in person, he wields a staff to channel magic against you. There's also a small chance for him to drop the rare Quest Item "Loki's Wand", which can be used to turn King Gyfli back to normal and unlock Ilvya as a very powerful companion.
  • Voluntary Shapeshifting: Can assume many forms. Such as turning into a raven to escape once defeated.
  • Underestimating Badassery: Mocks the hero as a "mere human" despite said mere human having slain beings the calyber of the Telkines, Typhon, Hades and possibly Tiamat.

Surtr

King of Muspelheim, lord of the Fire Giants, he's preparing to use his flaming sword to burn all of creation.

  • Authority Equals Asskicking: The King of Muspelheim is also the final boss.
  • Big Bad: Of Act V, alongside the mastermind of the events, Loki.
  • BFS: Wields a gigantic sword with a bright orange blade. Discards it once he ascends to godhood.
  • Crippling Overspecialization: Since he mostly uses fire, a high fire resistance will make his threat far more manageable.
  • Elemental Embodiment: Becomes the "Fire Incarnate" after merging with the primordial flames from the End of the World.
  • The End of the World as We Know It: Surtr's plan in a nutshell: torch all creation.
  • Final Boss: Of Act V and of both Standard and Epic modes.
  • Flaming Hair: His hair and beard are made of flames.
  • Flaming Sword: Wields an humongous orange sword that's presumably the Laeventeinn.
  • Magma Man: As Fire Incarnate.
  • Make My Monster Grow: Easily doubles his size once he turns into the Fire Incarnate.
  • One-Winged Angel: After you slay his Giant form, he merges with the fires of Muspelheim and becomes the Fire Incarnate, an even larger version of himself made of magma and primordial flames.
  • Playing with Fire: As expected, he mostly uses fire and flames.
  • Shoulders of Doom: His main form of armor consist in massive iron shoulderpads.
  • Top-Heavy Guy: Compared to the other Eldjotuns, he curiously has a bigger torso and longer arms, paired with relatively short legs.

King Arganthonios

The First High Priest of the Cult of Herakles in Gadir, he's been revived from the dead as a bloodthirsty mummy alongside the other mummified clerics and now attacks anyone who dares to enter the Necropolis to recover the Diary of Herakles.

  • Anti-Magic: His exploding attack can temporarly block the player's skills.
  • Dishing Out Dirt: He can summon a rocky hand to grasp the player and hold him still.
  • Horror Hunger: Mentioned that he leaves his sarcophagus to prey on blood.
  • An Ice Person: Most of his attacks deal a combo of Cold and Vitality damage.
  • King Mook: To the Embalmed Priests enemies found in the Necropolis.
  • Lightning Bruiser: Despite his enormous size, he can float around the room at high speed.
  • Mook Maker: Will occasionally summons Corrupted Priests of Herakles to assist him.
  • Super Mode: Once you lower the health of his mummy form, he'll shed his mortal remains and keep on fighting as a ghost.
  • Wake Up Call Boss: While the expansion so far was shown to be on par with the first part of Act IV, Arganthonios can prove to be a deadly opponent.

The Ancient One

A monstrously huge crustacean beast nesting in the Catacombs of Gaulos, jealous guardian of the Ancient Navigation Instrument.

  • Giant Enemy Crab: Resembles a gigantic crustacean monster of some sort.
  • Healing Factor: As part of his arsenal he can cover himself in rock, becoming immobile but recovering health at a noticeable speed.
  • MacGuffin Guardian: Apparently he has swallowed the Ancient Navigation Instrument. Judging by the bodies you can find around, the Serpentoid also tried, unsuccesfully, to recover it.
  • Mook Maker: Will randomly spawn Mollusk Towers to pesker you.

Ladon

Guardian of the Gardne of Hesperides, this two-headed dragon viciously assaults anyone approaching the Golden Apples.

  • Breath Weapon: The left head breathes fire, the right one pukes green poisonous pods.
  • Climax Boss: Of the Atlantis arc, being the last major threat before visiting the eponymous city.
  • Death From Above: When reduced to a third of his health, Ladon will become airborn for a short while, bombarding the player with fireballs and poison pods for a short while before descending. During this phase he can only be attacked with ranged weapons.
  • MacGuffin Guardian: As per myth, he's guarding the Golden Apple needed to access Atlantis.
  • Mook Maker: Can spawn Cockatrices to harass the player.
  • Multiple Head Case: Has two heads, which can deliver quite a nasty attack by biting simultaneously from two sides.
  • No Body Left Behind: Possibly due to his "Magical" nature, Ladon won't leave a corpse, just slowly vanish into thin air with a slight blue hue.
  • Our Dragons Are Different: While Greek Dragons are usually described as immense serpents, Ladon looks more like a two-headed wyvern, his entire back covered in red scales and beak-like muzzles.
  • Shockwave Stomp: Ladon can take flight, then suddenly drop down in a devastating, stunning shockwave.

Tiamat

An ancient goddess of destruction, still worshipped by the Serpentoids, who plan to unleash her in Atlantis.

  • Breath Weapon: Tiamat can either attack by belching out a quartet of poisonous gobs of slime or by crouching and firing a fast arcane lightning bolt from the open maws.
  • Bright Is Not Good: For such a dark and terrifying deity, Tiamat's color pattern is mostly white and orange, with the only dark blue parts around her eyes and inside her mouths.
  • Dishing Out Dirt: Being half-submerged into the ground, Tiamat can attack by making rocks collapse on the hero or by suddenly going underground to release fiery debris.
  • The Dreaded: The ghostly priest you encounter near the start of the Temple is in utter terror at the thought that now the Serpentoid have successfully summoned her.
  • Eldritch Abomination: While not a Titan, the fact that this god looks completely inhuman and was summoned from a "dark abyss" imply that she's far more terrifying than regular deities.
  • Giant Space Flea From Nowhere: While talking to the ghostly priest near the beginning of the temple informs you that something "bad" has been summoned deep within, nothing clues you on the guest of honor being the ancient primordial dragon of Mesopotamic mythology.
  • Multiple Head Case: Tiamat has three heads, each has a different gimmick and you need to kill all of them to defeat the boss.
  • Ominous Latin Chanting: The boss music features an ominous choir that makes clear you're in deep trouble.
  • Our Dragons Are Different: Resemble an humongous dragon with a stout head, flat back covered in regular plates and a spike-covered protusion on the tip of the tail.
  • Sadly Mythtaken: The mythical Tiamat didn't have three heads, nor was bound to the ground (indeed, Marduk created the world from her corpse). Also, she's referred to as a male god.
  • Stationary Boss: The three heads won't move from their original spots, but they can attack you esily with venom or lightning bolts.
  • Tail Slap: The rightmost head can pull her tail free to slam the hero repeatedly.
  • Wolfpack Boss: While Tiamat's only one entity, you have to fight the three heads as if they were separate creatures.

Lyktos

The real mastermind behind the events of Atlantis, he's the Last Telkine.

  • Big Bad: Of the Atlantis expansion.
  • Evil Evolves: By absorbing the souls of the fallen Atlantineans, he quickly assumes the even bigger, more monstrous form of the Omega Telkine, becoming a full blown Titan.
  • Extra Eyes: Has several yellow eyes on the sides of his head.
  • Five Second Foreshadowing: The ghostly priests seemed shocked that the Serpentoid could summon Tiamat and Acrocantus expresses the same doubts. Who could have been so powerful to stir up something so ancient and powerful? Maybe the same creatures that released Typhon?
  • Flechette Storm: One of his attacks involves launching a volley of dark spikes from his back.
  • Hidden Villain: You only encounter Lyktos at the very end of the city, but he's still behind everything you fought in the meanwhile.
  • Kick the Dog: He reveals himself to the Titan Slayer and abruptly murders Acrocantus before sprinting away to the tip of the Ascent.
  • Last of His Kind: He's the last remaning Telkine, as seen in his title.
  • The Man Behind the Man: For the Serpentoid, aiding their efforts to summon Tiamat.
  • Magma Man: Downplayed, in that he uses plenty of fire spells and the lower tips of his tentacles look magma-like.
  • More Teeth Than the Osmond Family: His transformation leaves him with an enormous mouth filled to the brim with fangs.
  • One-Winged Angel: Cheats death by absorbing the souls of Atlantineans/other Telkines (isn't clear) and turns into a huge, hulking version of himself, more feral-looking and monstrous, his tentacles replaced with massive spider limbs.
  • Playing with Fire: Mostly uses fire, especially a deadly attack in which he calls forth a series of deadly fire pillars.
  • Self-Duplication: Can create a phantom-copy of himself which fights alongside him. Luckily, it may have the same skills but is very weak.
  • Serial Escalation: If you thought Ormenos looked like an Eldritch Abomination, Lyktos looks even more imposing and terrifying, sporting more tentacles, including some forming a Beard of Evil.
  • Wham! Shot: After 2 whole expansions in which you can forget about the bastards, the last part of the third one shows a Telkine suddenly appearing before the hero and Acrocantus, killing the latter before fleeing.

Tartarus

The Titan who rules over the dreaded realm of Tartarus. Intrigued by the hero's victory over Typhon, he's itching for a fight against such a worthy opponent and thus invites him to undertake his Challenges, taking on his hordes of minions in combat under special conditions and then taking him on personally.

  • Affably Evil: For a Titan, he's surprisingly courteous and genuinely thanks the hero for daring to face his challenge.
  • Attack of the 50-Foot Whatever: He's around the same height as Typhon himself.
  • Bonus Boss: Fighting him or his arena is entirely optional: each time you defeat him without taking the Mystic Orb he leaves behind, you'll get a better chance of getting an Epic or Legendary Item.
  • Elemental Powers: He can blast the players with pretty much the entire palette, except maybe for poison.
    • Playing with Fire: He can slam his shield to create a field of fiery domes that can burn the player (Fire Damage).
    • An Ice Person: He can roar and summon a shower of icy meteors, able to damage and freeze the player. (Cold Damage).
    • Shock and Awe: He raises his smaller arms and unleash a sheet of lightning bolts (Lightning Damage).
    • Dishing Out Dirt: He touches the ground and summons an earthly Pit Golem from the soil.
    • Soul Power: He stands up and syphons energy from all those around him.
    • Bloody Murder: He kneels to unleash an oozing mass of blood from himself (Vitality Damage).
  • Epic Flail: He has a massive spiked flail in lieu of his right hand. And hits like a train with it.
  • Evil Sounds Deep: Has a booming voice.
  • Multi-Armed and Dangerous: Like Typhon, he displays two pair of arms, two smaller and two larger: the former are used to cast magic, the latter for fighting.
  • Sadly Mythtaken: Tartarus was less of a Titan (indeed, he was Typhon's father) and more of a Protogenoi like Gaia.
  • Skull for a Head: Unlike Typhon, his head resemble that of a bone horned demon.
  • Shield-Bash: Carries a spiked shield in his left hand and can slam it into the player for stunning damage.
  • Teleport Spam: Should the player attempt to keep the distance, Tartarus can catch up by simply teleporting right on top of him.

Others

Leonidas

King of the Spartans. Tries to keep the monsters from destroying Greece.

  • Badass
  • The Cameo: Makes an appearence in Corinth at the beginning of Act V, apparently there to feast alongside all the other greek leaders (while expressing preoccupation at the thought that they'll soon be at each others' throats with the monsters out of the way).
  • Cool Helmet
  • Proud Warrior Race Guy: Well, duh...
  • Reasonable Authority Figure: Unlike what you may think, Leonidas comes out as a calm, smart leader, willing to lend some of his soldiers to lesser villages to protect them from monsters.
  • Took a Level In Kindness: He's pretty arrogant early on, but by the time you meet him again in front of Athens, he admits that the monster have proven themselves to be far more than the Spartans alone could handle and is grateful for the alliance with the other cities.

Phedrus

Leader of the Order of Prometheus in Greece. He tells you about Megalesios' plan.

  • Dude in Distress: The first time you meet him he's menaced by Alastor, Scourge of the Acheron.
  • Took a Level in Badass: From a storyteller to leader of a secret cult protecting the world from the forces of evil.

Feiyan

A chinese warrior and member of the Order, she's met several times through the game.

  • Action Girl
  • Overshadowed by Awesome: She's legitimately one of the Order's strongest warriors, but still nothing compared to what the Titan-Slayer becomes, given that she's barely able to stall Ormenos in Babylon (while at the time two Telkines already fell to the hero).
  • Roaring Rampage of Revenge: Against the Telkine who killed her family and burnt her village.
  • Sinister Scimitar: Subverted: she uses a Dao, but she's one of the good guys.
  • Slap Slap Kiss: At first she's sceptical and a little hostile towards the player, but she eventually grows over it and start to respect him/her.
  • Taken for Granite: You first meet her while she's petrified, handiwork of Medusa. Slaying the Gorgon Queens undoes her condition.

Imhotep

Leader of the Order in Egypt. He tries to make another scrying pool using two precious artifacts.

  • All for Nothing: The ritual to make a second connection with the gods fails. Only too late Imhotep realizes that it's the gods' will that this time mankind takes it into its own hands.
  • Distressed Dude: In Eternal Embers you have to rescue him from enemies when your mission lands you into Egypt once more.
  • Gonk: Contrasting all the other characters, Imhotep is extremely old and gaunt, with a massive hunchback that bends him forward.
  • My God, What Have I Done?: Upon realizing that the time spent to attempt to make contact with the gods was wasted, since they cannot interfere again.

The Yellow Emperor

The divine ruler of Heaven in China, he awaits the hero into his palace to guide him to the final part of his journey.

  • Mr. Exposition: Explains the story of Typhon to the hero and reveals that he was sealed under Wusao Mountain.
  • Pocket Dimension: His Palace is implied to be something of the sorts, as you walk into it by crossing what looks like a ruined entrance in the mountains (and the dungeon exit leads to an underground cavern filled with enemies and emerging somewhere in the marshlands outside Chang'an.

Zeus

King of the Olympians and ruler of the Greek Gods, appears in voice only.

  • Adaptational Heroism: One of the fews modern adaptations of Zeus that pans him as an overall just and heroic figure.
  • Big Good: Of the game and the background story, though he's not much present.
  • Papa Wolf: In the backstory, he and the other gods rebelled against the Titans when the latters threatened to wipe out the humans the gods made out of spite and disgust.
  • Reasonable Authority Figure: He's willing to concede that humans have grown strong and self-reliant enough to let the divine realm be separated by the mortal one, so that humans will be allowed to forge their own fate.
  • Shock and Awe: You can find a relic tied to Zeus' lightning bolt that, as expected, deals and boosts lightning damage, as well as the Icon of Zeus Artifact, a Legendary Artefact that boosts lightning damage and allows you to perform a devastating lightning attack as a reaction.
  • The Voice: He never appears in person, only as a disembodied voice.

Tiresias

The greatest seer of old Greece, now a shade who appears from the Underworld to warn the hero about the new incoming threat.

  • Blind Seer: The original one, though his blindness is never brought up.
  • Ghostly Advisor: Early on, pushing the hero to act against Hades' threat.

Medea

A powerful witch residing in the forests of Soronis near Rhodes. She can help the Titan-Slayer, provided he can recover a dangerous artefact from the nearby marshy ruins of Tsakonia.

  • Absolute Cleavage: The top half of her dress reveals a generous amount of bustline.
  • Good Is Not Nice: She can help, but she also threatens the hero/ine with turning their blood to oil for killing her guardians.
  • Green Thumb: She fashioned the giant wooden Ascaphoci to guard the accesses to her Glade and you'll have to slay two of them to gain access. A disciple of hers mentions that the hostile ones you meet later in the Tsakonian Ruins were also created by Medea, but became feral to all once they wandered too far away from the glade.
  • Hot Witch: She's very attractive and wears a form-fitting green dress with a vast cleavage exposed.
  • Pretty in Mink: The upper part of her dress is collared in fur.
  • School of Mages: She teaches magic to a bunch of other girls from nearby Greece. The only men allowed are a merchant and a hunter acting as a bodyguard/scout.

Odysseus

King of Ithaca, one of the greatest heroes of Greece, currently leading his companions in a daring counterattack on Hades' own palace.

Persephone

Goddess of Spring and Hades' wife, she was imprisoned for attempting to stop her husband's folly.

Princess Ilvya

Princess of Scandia, a mighty warrior woman who's traveled from the North all the way to Greece to seek help against the supernatural threat rampaging in her kingdom.

King Gyfli

King of Scandia, Ilvya's father. He seeks help in the ongoing war against the Aesir.

The Aesir

The gods of the North, rulers of Valholl. Important among them Wodan the Allfather, Freyja, Donar, Tyr and Baldr.

Martinos

A daring loudmouth explorer who's dragged the hero in his chimeric dream of finding a way to reach the legendary island of Atlantis and find out what happened to its advanced civilization...

Acrocatus

The Last Atlantinean, he was cursed with eternal life by Poseidon so that he could narrate the tale of the fall of the once proud Atlantis.