Say No! More

Listen, I know it’s outrageous to say "No" these days! But if you don’t use it, jerks like those lunch-stealers will always win!" |
Say No! More is a video game about saying No more often. The player character takes the role of an office worker who is new to the job, along with two other interns working under a supervisor.
It bills its genre as a NPG (NO!-Playing Game), and doesn’t cleanly fit into most genres, resembling an interactive movie more then anything else.[1] There is little to no challenge that stops the player from completing a level, though the player can alter how they say no in several styles, evoking different reactions from NPCs. It is also possible to allow some NPCs to draw their own conclusions through inaction, leading to positive outcomes.
It was developed by Studio Fizbin of Germany with funding from Medienboard Berlin-Brandenburg and published by Thunderful Games in 2021 for Windows PC, Nintendo Switch, and iOS devices. It was made with the Unity game engine and FMOD.
It has its own website here. The publisher maintains a page here , and the developer maintains a page here.
- An Aesop: Delivered at the end of the game. It boils down to be the best you can be by saying yes or no when appropriate.
- The Alleged Boss: Company leadership has a hard time simply firing the intern, despite discussing their desire to do so.
- Artifact of Attraction: The lunchbox given to the player is used to drive the plot forward, as antagonists instinctively steal it.
- Bad Boss: The supervisor and manager knowingly take the player character’s lunchbox. The Company President and CEO also oppose the player character. They get better by the epilogue.
- Big Labyrinthine Building: The office building is huge, and features a number of unusual facilities, especially the office of the Manager which simulates a small park.
- Big No: The player can charge up a more powerful "No!".
- Blatant Lies: The Manager claims his buddy space is not his office, and more importantly that the lunchbox is not the player’s.
- Building of Adventure: The office building stretches into the sky and past the clouds. Most of the game takes place within it.
- Character Customization: It is possible to customize a character at the start of the game.
- Charged Attack: A Big No must be charged up.
- Contemplate Our Navels: One of the RoboWorkers wonders if the player character is not a human, then ponders if it itself may be human.
- Defcon Five: Played for Laughs when the CEO declares "ROBOCON One".
- Dystopia: Society expects everyone must say yes and be agreeable, preventing people from establishing boundaries, or just saying no. The protagonist playing a game with no is jokingly treated as some sort of crime.
- Evil Laugh: The company president delivers one during the lunch scene.
- Exact Words: A robot worker interprets a request to fire the player character as impossible, as it is not equipped with a flamethrower.
- Exactly What It Says on the Tin: It is a video game about saying the word "no" more often.
- Fake Static: A robot makes a "Bzzt!" after pretending his mic was off to tell the player character something in private. The mic was on the whole time.
- Fantastic Slurs: The word "No" is seen as highly disturbing by most.
- Fauxshadow: The prologue implies that the best friend will betray the player, but they never truly do so.
- Five-Bad Band: The supervisor, the Manager, the company president, Steph the CEO, and Maja, The real CEO.
- Laser-Guided Karma: The bosses are not good people, but the supervisor is fired for being intimidated by an unruly intern.
- Mecha-Mooks: The CEO has many RoboWorker 3000 units in reserve to replace human employees if needed.
- New Era Speech: The real CEO delivers one shortly after their reveal.
- Normally I Would Be Dead Now: After falling out of a huge skyscraper and forming a huge crater on the ground, the player character whites out and meets the reptilian embodiment of death. When asked to come along, the player character says No.
- Not the Fall That Kills You: The player character falls from an absurdly tall skyscraper, creating a crater and killing the player character.
- Obviously Evil: The company is clearly a toxic work environment that only superficially cares about its employees.
- Only Sane Employee: The player character starts as the only employee able to say no to the ridiculous requests.
- Pungeon Master: One of the office workers is very fond of puns.
- Punny Name: Used by Show Within a Show host Mike Ro'Fone.
- Ridiculously-Human Robots: The RoboWorker 3000 is a fully humanoid robot designed for office work, most of which it could probably do more efficiently if it were just an AI running in a computer.
- Retraux: The graphical style clearly takes inspiration from early 3D console games for the original PlayStation or Sega Saturn.
- The prologue has an even older 3D art style, looking like earlier 3D games with flat shading from the late 1980s and early 1990s.
- The Reveal: When one of the other interns is the real CEO.
- Schizo-Tech: The player character has a cell phone that resembles a DynaTAC, but has color video call capability and can even play 3D games of equivalent quality to a early-mid 1990s PC.
- Shout Out: The title of Chapter 6 is District Nein.
- Show Within a Show: The true CEO is working as a fake intern for the show Covert CEO, a spoof of Undercover Boss.
- Title Drop: Happens immediately before the credits.
- Transformation Sequence: The player character undergoes one after returning from the dead.
- Tyrant Takes the Helm: When the old CEO returns, the office goes from a crappy upbeat place to work, to a crappier downbeat place to work.
- Unfortunate Names: In universe names that contain "No", such as Noah, are seen as this by the establishment.
- Unnecessarily Large Interior: The Managers office includes gardens, cherry blossoms, and a miniature mountain.
- Video Game Caring Potential: The player can answer questions about Powertime (Overtime without pay) so that it is implemented in a way that pays employees.
- Virtual Paper Doll: It is possible to customize the clothing during character creation.
- Video Phone: The player character has a DynaTAC Expy with a video display for calls.
- Widget Series: It’s a German game about saying No.
- Wizard Classic: The wizard in the prologue has a long white beard, and wears blue robes and a pointy cap.
- ↑ It is most similar to an on rails shooter in execution, but there is no shooting, aiming, or seemingly any way to truly fail. It is similar to a visual novel in story structure and tactile gameplay, but only a very loose definition would classify this as a visual novel. A graphical adventure game is another close one, but there’s not really player driven exploration.