Cube (video game)

A screenshot of the original Cube

Cube is an open source First-Person Shooter game engine developed entirely by Wouter van Oortmerssen. The first fully-featured version, with both multi-player and "kill them all" single-player, was released in 2002.

Despite being based on both Quake and Doom in terms of gameplay, the engine was fundamentally different. It divided each map into a grid of cubes, which could be solid (a wall) or open (with a "floor height" and a "ceiling height"). This meant that map design was fairly limited, but because of the engine's limitations, map building - which, for most engines, can take up to ten minutes running numerous external utilities - could be done in realtime, allowing anyone the ability to design maps in-game. This was seen as the engine's big selling point, along with the fact that, being open source, it could be easily modded. Cube 2: Sauerbraten is an improved sequel that improves the level editing tech further.

Both games can be found here.

Completely unrelated to the movie of the same name.

Tropes used in Cube (video game) include:
  • Bottomless Magazines: You may run out of ammo, but you never have to reload.
  • Cherry Tapping: The instagib modes encourage this, giving you a rifle with infinite ammo... and your melee weapon, which also kills in one hit. (This is a subversion, though, since the rifle has a long cooldown time, making the melee weapon a practical choice in certain situations.)
  • Color-Coded for Your Convenience: The enemy team is always red, your team is always blue.
  • Death Is a Slap on The Wrist: It's not necessarily even that, as there's no timer for respawning in the instagib modes. On a busy server you could get killed three times within a second - no big deal.
  • Designated Hero, Designated Villain: Teams are named "Good" and "Evil" though both are doing exactly the same thing.
  • Emergency Weapon: The fist melee weapon acts as one most of the time.
  • Game Mod: A few. The most popular by far is AssaultCube.
  • George Lucas Throwback: The author specifically said he wanted to bring back Quake-style deathmatches.
  • Level Editor: It's a stand out feature of the game. Basic premise: the map is divided by a grid; you can select any area of it (save for walls in Cube) and edit its height and add various stuff like ammo, enemies, map models, triggers, lights... and it's even easier than it actually sounds.
  • Loads And Loads Of Levels: The last official package of Cube includes more than 130 maps, including single-player ones! Something that any Unreal Tournament game wouldn't boast with. Although that's justified, since the maps were created by various fan authors AND considering all the ease of the level editor.
  • One-Hit Kill: Indirectly through Instagib mode.
  • One-Hit-Point Wonder: Any of the instagib modes. Everyone has only one hit point, and everyone gets a rifle with infinite ammo.
  • Our Ogres Are Hungrier: The Ogros, which are smaller than ogres but just as fat and stupid. And not Exclusively Evil.
  • Playable Menu: Or, go away until the pause menu disappears out of your sight. Yes, this is the only known first-person shooter so far to have a real-time floating-on-the-level options/level select menu.
  • Randomly Generated Levels: SLUDGE in one of the mods for Cube is a basic attempt at this.
  • Refuge in Audacity: Four-barreled shotgun, anyone?
  • Rocket Jump: In addition to traditional rocket jumping, you can also get a good boost by firing the rifle straight down.
    • There originally was a whole testing polygon for this.
  • Sliding Scale of Silliness Versus Seriousness: Guns are pretty no-nonsense, though not realistic. Characters are goofy. Environments range from gritty sci-fi to a cartoonish pirate ship to whatever you can think up. Ultimately it leans on the silly side.
  • Tele Frag
  • Top-Heavy Guy: Playable character Captain Cannon's physique.