Clairvoyant Security Force/Playing With

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    Basic Trope: Security in video games seem to know the instant that you screw up.

    • Played Straight: Bob robs a store and the security guards are all over him in an instant.
    • Exaggerated: The moment Bob steals his Plot Coupon, fifty security guards materialize next to him.
    • Downplayed: After a minute or so, a single security guard catches up to Bob.
    • Subverted: A security guard appears after five minutes only to realize that Bob is long gone.
    • Double Subverted: He then breaks out his teleporter and instantly hunts down Bob.
    • Parodied: Security Guards learn how to react instantly at bootcamp.
    • Deconstructed: The Security Guard gets whiplash from his quick response.
    • Reconstructed: The next time Bob robs the store, the guard is in a neck brace.
    • Lampshaded: "How do security guards have such a quick reaction time?"
    • Invoked: At the 500m, everyone puts their money on the security guard.
    • Exploited: Lord Sinister is trying to escape the store, so Bob steals something and as the guard rushes toward him, he runs Sinister over.
    • Defied: "Tie up the security guard so he can't stop us."
    • Zig-zagged: The security guard immediately appears before Bob. He runs, but no matter where he runs, that guard will always be there.
    • Played For Laughs: The store hires olympic runners for security guards.
    • Played For Drama: The guard is injured on the way due to a trip or a hazardous object.
    • Justified: The security guard was staring at Bob the whole time he was in the store.
    • Inverted: The security guard tries to steal something but Bob is all over him.
    • Averted: The security guard never shows up.
    • Discussed: "You know, contrary to many video games, security guards aren't always that fast."
    • Conversed: "Of course security guards can teleport in a shitty game like this."

    They know you've reached the end of the page. They're coming to get you. Better get back to Clairvoyant Security Force