Cantr II
Cantr II is a text-based persistent browser-based role-playing game (PBBRPG). There are no NPCs in the game world, leaving the only interaction to be with characters played by other players.
Released in 2003 according to their wiki.
Tropes used in Cantr II include:
- Alt-Itis Every player starts with two characters and can create up to fifteen.
- Author Existence Failure: Player that gave up or are unable to get online leave behind "sleeper" characters.
- Critical Encumbrance Failure: A character cannot carry more than 15000 grams, and walking speed decreases when they carry more.
- Do Not Drop Your Weapon
- Easing Into the Adventure: Averted, characters created by a new player face the same world and the same rules as anyone else.
- Elemental Crafting: Played straight.
- Evolving Attack
- Endless Game
- Fantasy Pantheon: All religions are created by the players of the game. Some of them worship the creator of the game.
- Ghost Town: Some locations have turned into these. Locked buildings might still contain the corpses of their former owners.
- Hit Points
- In-Universe Game Clock: A day is the same in game as in real life. There are 20 days in a year, 8 hours in a day, 36 minutes in an hour and 60 seconds in a minute.
- Inexplicable Treasure Chests: Averted, if you find a treasure it was most certainly hoarded by a different character sometime before.
- Item Crafting: Everything in the game is crafted by players.
- Lamarck Was Right: Newspawn receive skills based on a random combination of the skills of other characters in the spawning location.
- Loads and Loads of Races: Averted, there is only on type of cantrian.
- Locked Door
- Nobody Poops Hunting animals can produce dung, though.
- Perma Death: Dead characters remain so.
- 24-Hour Armor: Everybody wears shields, if they can afford them.
- Video Game Geography
- Wide Open Sandbox